legal / licence
Source Product Commercial License
The agreement between Supercollective and you covering what you may build with superslate source, what you may not do with it, and what each tier includes.
This Source Product Commercial License (the "Agreement") is between Supercollective ("Seller") and the individual or legal entity identified as the licensee in the applicable order ("Licensee"). It governs the source-code SaaS foundation, documentation, examples, and other proprietary materials delivered under that order (the "Product").
Polar Software Inc. is the payment reseller and merchant of record. It is not the licensor. Its buyer terms govern checkout, payment, tax, and transaction administration. This Agreement governs use of the Product.
1. Definitions
"Authorized Developer" means a natural person permitted to access Product Source under the Licensee's purchased tier. A contractor counts as an Authorized Developer while they have access.
"End Product" means an application or website that:
- contains substantial functionality, content, or design beyond the Product;
- is intended for its own users; and
- is not a starter kit, boilerplate, template, component library, code generator, educational source bundle, or other substitute for the Product.
"Order" means the checkout record and order confirmation identifying the purchased tier, license scope, price, and applicable update and support entitlements.
"Product Source" means the human-readable source code and documentation supplied by Seller, including modified or extracted portions that remain substantially derived from the Product.
2. Acceptance and duration
This Agreement takes effect when Licensee accepts it at checkout or first accesses the Product, whichever occurs first. Subject to its terms, the license to a version lawfully downloaded during the applicable update term is perpetual. Ending an update or support term does not end that license.
3. General license grant
Seller grants Licensee a worldwide, non-exclusive, non-transferable except as expressly allowed below, non-sublicensable except as expressly allowed below license to:
- access, copy, and modify Product Source in private;
- create, test, deploy, operate, and commercially exploit permitted End Products;
- create unlimited permitted End Products within the purchased tier; and
- use local or hosted coding agents and development tools on behalf of an Authorized Developer, provided Licensee remains responsible for source confidentiality and the tool does not obtain rights to redistribute the Product or train a public or shared code model on Product Source.
There are no Seller runtime royalties or per-End-Product fees. Hosting providers, payment providers, and other third parties may charge their own fees.
4. Individual License
An Individual License ($99) authorizes one named Authorized Developer at a time. That developer may build unlimited End Products owned or controlled by the Licensee. Product Source may not be shared with another developer, employee, contractor, collaborator, or third party under an Individual License.
The seat may be reassigned within the same Licensee when the former Authorized Developer's access has ended. It may not be shared concurrently or rotated to avoid purchasing the required seats.
5. Team License
A Team License ($199) authorizes the single legal entity named in the Order. Every developer working for that entity is an Authorized Developer; there is no seat count and no per-developer fee. Authorized Developers may be employees or contractors, must access Product Source only for the Licensee's permitted work, and must be bound by confidentiality and use restrictions at least as protective as this Agreement.
The license does not extend beyond that entity. A parent, subsidiary, affiliate, or acquirer is a separate legal entity and requires its own license.
A Team Licensee may build unlimited End Products owned or controlled by the Licensee. It may not use Product Source to build or deliver an End Product for a third party.
6. End Product sale or transfer
Licensee may transfer the source for one End Product as part of a bona fide sale of, investment in, or transfer of that End Product or its operating business. The recipient may use the Product Source only to operate, maintain, and modify that acquired End Product and must accept written restrictions at least as protective as Sections 7 and 8. The recipient needs its own applicable Product license to use Product Source for any other End Product.
This limited End Product transfer does not transfer Licensee's developer access, update, support, or reusable Product rights.
7. Restrictions
Licensee must not, and must not enable another person to:
- sell, publish, share, sublicense, or redistribute Product Source as a standalone product or in a form from which it can be extracted for reuse;
- make Product Source available in a public repository or other publicly accessible system;
- create or help create a competing boilerplate, starter kit, template, code library, course source bundle, code generator, or substantially similar developer product from Product Source;
- share Individual access concurrently or exceed the purchased Authorized Developer scope;
- remove proprietary notices from Product Source solely to conceal its origin or evade this Agreement;
- use Product Source to violate law or third-party rights; or
- use Product Source or access credentials to train, fine-tune, evaluate, or publish a model or dataset made available to third parties, except for private coding-agent processing performed solely on Licensee's behalf under terms that do not grant redistribution rights.
Normal compiled browser assets and server deployments required to operate an End Product are not prohibited redistribution. Licensee must still avoid intentionally exposing source files or repository access.
8. Ownership
Seller and its licensors retain ownership of the Product and Product Source. Licensee owns its original code, brands, data, content, and other contributions, subject to Seller's rights in Product Source incorporated into them. This Agreement licenses Product Source; it does not sell Seller's intellectual property.
Third-party packages, fonts, assets, and other components remain governed by their own licenses. Licensee is responsible for retaining notices and satisfying those licenses in its End Products.
9. Updates, support, and services
The Order and the policies supplied with the Product determine update and support eligibility. Founding or "lifetime" updates do not mean lifetime support, bespoke implementation, or a promise that the Product will be maintained forever. Ending eligibility does not disable a lawfully downloaded version.
Any onboarding, consulting, or implementation service requires a separate written scope and is not part of this license unless the Order expressly says otherwise.
10. Refunds and revocation
Refund eligibility is governed by the Refund Policy, mandatory consumer law, and any rights administered by the merchant of record. A full refund terminates this Agreement and all associated Product access. Licensee must then stop using and delete Product Source and derived copies, except original Licensee material that no longer contains Product Source.
11. Termination for breach
Seller may terminate this Agreement for a material breach that Licensee does not cure within 30 days after written notice. The cure period does not apply to intentional public redistribution, sale of Product Source, credential sharing, or infringement that cannot reasonably be cured. Seller may suspend repository and update access while investigating a credible material breach.
Seller may not terminate a compliant license merely for convenience. On termination, Licensee must stop using and delete Product Source and derived copies. Sections intended by their nature to survive, including restrictions, ownership, disclaimers, liability limits, and dispute terms, survive termination.
12. Warranty disclaimer
TO THE MAXIMUM EXTENT PERMITTED BY LAW, THE PRODUCT IS PROVIDED "AS IS" AND "AS AVAILABLE." SELLER DISCLAIMS EXPRESS, IMPLIED, AND STATUTORY WARRANTIES, INCLUDING MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, AND THAT THE PRODUCT WILL BE ERROR-FREE OR SUIT EVERY END PRODUCT.
Nothing in this Agreement excludes a warranty, remedy, or consumer right that applicable law does not permit the parties to exclude.
13. Limitation of liability
TO THE MAXIMUM EXTENT PERMITTED BY LAW, SELLER WILL NOT BE LIABLE FOR LOST PROFITS, LOST REVENUE, LOST DATA, BUSINESS INTERRUPTION, OR INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, PUNITIVE, OR CONSEQUENTIAL DAMAGES ARISING FROM THE PRODUCT OR THIS AGREEMENT.
SELLER'S AGGREGATE LIABILITY ARISING FROM THE PRODUCT OR THIS AGREEMENT WILL NOT EXCEED THE AMOUNT PAID FOR THE APPLICABLE LICENSE. THESE LIMITS DO NOT APPLY WHERE LIABILITY CANNOT LAWFULLY BE LIMITED.
14. General
Licensee may not assign this Agreement except with Seller's written consent or as part of a bona fide transfer of substantially all of Licensee's business, provided the assignee accepts this Agreement and is not a competitor offering a substitute for the Product. Section 6 separately governs transfer of one End Product.
If any provision is unenforceable, it will be limited to the minimum extent necessary and the remaining provisions will continue. A waiver must be in writing and is not a continuing waiver. This Agreement, the Order, and the incorporated policies are the entire agreement about Product use. A later policy change does not reduce rights already granted for a downloaded version or retroactively shorten a paid entitlement.
Subject to mandatory consumer protections and the merchant of record's transaction terms, this Agreement is governed by the laws of India, without regard to conflict-of-law rules.
Notices to Seller must be sent to support@supercollective.studio or to Supercollective, Bengaluru, India 560037.
Questions about this document? Write to support@supercollective.studio and quote the version above.